Collaboration on interactive and immersive projects has opened up a wealth of opportunities for me, from TTRPG studios to multi-partner projects with Creative Europe. These projects are a fantastic communications challenge, demanding innovative and creative approaches, all while working with talented teams and individuals.
MACHINES OF BONE & BLOOD
Working with Somanyrobots Games, I led on press and media outreach for Machines of Bone and Blood, a regency horror D&D 5e expansion inspired by the Luddite rebellion. Fully funded in the first hour, this successful Kickstarter went on to unlock over 12 stretch goals and secure over $140,000 in pledges.
“It feels like we’ve seen every possible type of 5E campaign setting under the sun. Yet every once in a while there comes along something like Machines of Bone & Blood that feels like it has something new and different to offer.”
Illustrated by artstation.com/sylleth
Illustrated by artstation.com/sylleth
SONGS OF THE SPELLBOUND SEA
Songs of the Spellbound Sea with Somanyrobots Games was my first time working on a TTRPG Kickstarter – and it was a great experience!
Joining the project close to launch, I supported press outreach and secured podcast interviews for the studio. The Kickstarter was fully funded in the first day of the campaign, unlocked over 18 stretch goals and raised over $84,000 in pledges.
Following the successful Kickstarter, Somanyrobots asked me to stay on board to support project management and campaign delivery.
FUTURE DIVERCITIES
Working with 10 cities across Europe and Canada, I led the communications in the first year of Future DiverCities 2016-2020, a Creative Europe funded collaborative project.
The pilot phase of this ambitious project hosted innovative artist labs in partner cities, developed artistic workshops and piloted artist exchanges. My work led on inter-partner collaboration, coordinating communication plans, directing newsletter and social media content, and sourcing international opportunities to share project news and updates.
Project highlights include a feature article in boom saloon and a live Twitter chat marking the first year of the project, exchanging insights, themes and project moments with artists, partners and collaborators.
Phase two of the programme was designed by TheStream, and expanded the scope and scale of the project to positively transform key city spaces.
TINE BECH STUDIO
Working with Tine Bech Studio in 2020, I completed a full communications review from website content and project messaging to print media. The aim was to refine the website to increase its efficiency while ensuring consistency in Tine’s marketing materials.
Integrating high quality photography and video was key to Tine’s immersive work. Work included reviewing all photography and files sizes to make sure it was all to a high standard while not impacting on website speeds.
I greatly enjoyed working with Tine – it’s been so good to see their work tour around the world!
